Scouting the product landscape
- What tools exist for this population?
- What are gaps in the market?
- In what ways are the available products similar or different from one another?
Seeking real experiences
- What challenges do people face after a move, and what is the impact?
- Where do people turn for help, and in what ways are these solutions effective (or not)?
Personifying user needs
Choosing a product direction
I brainstormed over 40 ideas to address the needs of my personas. Then, I narrowed the list down to the two that most directly addressed personas’ needs, and would be feasible to build.
Idea 1: "Block Party" is an app for people looking to connect with neighbors in a new area. It shows what types of connections neighbors are open to, making outreach easier and less uncertain. (Persona: Kelly)
Idea 2: "Neighborhood Adventure" is an app that lets you fill in a personalized map by visiting places in your neighborhood. It’s a fun way to explore, track favorite spots, and build a deeper connection to your area, perfect for those who love walking. (Persona: Andrew)
I chose to move forward with Neighborhood Adventure
because there was less market competition and strong user interest— all 5 interview participants mentioned enjoying exploring on foot.
Defining the feature set
How will users create a new walking route?
Building a brand identity
High-fidelity wireframes
Key design decisions
- Errors: Users made some errors, though they mostly experienced comprehension issues.
- Error correction: Participants did not make errors that they could not recover from (e.g. lost progress)
- Subjective experience: Users reported an overall positive experience, but felt confused at some points.
- Appeal: 5/5 participants could envision using the product.
Addressing usability issues
- How many participants encountered this issue?
- How severe is this issue?
- How complex would it be to resolve this issue?
Guided by these questions, I designed solutions.
Updated wireframes and prototype
Potential next steps
Sidewalk was conceived as an independent case study. If it were developed for release, my next steps would involve:
1. Completing the design process for all MVP features: In this project, I focused on the flow for adding a new route. I would need to design additional flows including account creation, login, and adding a new landmark.
2. Design handoff: I would work closely with a developer, making sure that they have all of the information they would need.
Sidewalk was my first end-to-end product design, so I learned a lot. Some lessons:
The designer's mental model might be different from the user's. Users were confused by the map icon used to return to the home map screen—something I had taken for granted. If I hadn’t designed it, I might’ve been confused too.
Visual design choices that look good on paper may not work in practice. I went through a few iterations of Sidewalk’s color scheme. I even created a component library using one palette, but once implemented, it no longer fit.
An initial concept can evolve. An early idea involved populating a map as the user explores, but I had to confront the fact that it would be complex to implement. Still, it was an important step in Sidewalk’s evolution.